MarvelVS Creative Have a project? ↗

Click around. Change a number. Play a little.

Good ideas
do things.

A few working examples of the digital experiences I can help shape: a clearer overview, a plan with fewer loose ends, a small world you can explore.

01 / Tools for real working days

A place for
the moving parts.

Three fictional examples inside one command center. Switch the workspace, change the inputs and try completing a task. Everything here uses sample data and resets when you reload.

FIELDWORK / INTERACTIVE CONCEPTS

HARBOR ROOM / A FICTIONAL NEIGHBORHOOD VENUE

Your evening, at a glance.

Switch the day. Clear a priority. See what still needs attention.

Expected arrivals

Sample forecast

Before the doors open

3 open

The room plan

Illustrative distribution of guests across three rooms
SpaceGuestsLeadService note

What this could become: a custom overview connected to your approved data sources, with the roles, reports and update process your team needs.

Sample workspace. No accounts or business data are connected.

02 / Browser game development

An atmosphere.
An interaction.

Lumen Trail pairs an original visual direction with a playable browser study. Explore the artwork, then try the interactive scene: gather four light fragments, avoid the wandering shadows and return to the gate.

Lumen Trail original art direction: an explorer at an ancient forest ruin
AN ORIGINAL EXPLORATION CONCEPTLumen
Trail.
A lantern. A forgotten place.
A path back to the light.
Art direction concept / The playable interaction study follows below.
01 / The world

A visual direction built around weathered ruins, quiet exploration and the contrast between deep forest and warm light.

02 / The interaction

A separate playable scene explores movement, boundaries, collectibles and a complete return-to-the-gate objective.

03 / The next version

A funded brief could bring the visual direction into a richer game through custom assets, levels, sound and device testing.

LUMEN TRAILReady to explore · 4 fragments to find
Your browser needs canvas support to play this prototype. The same portfolio includes keyboard-accessible planning demos above.
A PLAYABLE PORTFOLIO EXPERIMENTFind the light.
Bring it home.

Four fragments. Three wandering shadows.
One small adventure.

Choose Start exploration above to play.

Move: Arrow keys / W A S D
Pause: Escape or the pause button. Touch: hold the arrows.

A starting point for something larger. A funded brief could expand into original characters, richer environments, more levels, sound and music, or a game designed around a brand or learning goal.

The next step would be a scoped prototype and a plan for content, accessibility, device testing and ongoing development.

03 / Interactive planning & information design

Make the plan
easier to read.

A simplified event layout shows another kind of interaction. Select an area to see its role and setup notes. This is a fictional room plan, drawn for the demo; it is not a measured floor plan or capacity assessment.

Other possibilities include interactive guides, comparison tools, content calendars, document kits and planning dashboards. Each starts with the information someone needs and the action it should help them take.

What would you like to make?

Your idea has
its own requirements.

Tell me the goal, the audience and the resources available. We can define a useful first version and what it would take to build it.

Talk about a project ↗Explore the before & after studies ↗